Getting Started
Compatibility
BeamMP is fully compatible with Windows and Linux, compatibility with MacOS is being worked on. However, both Linux and MacOS are secondary platforms, this means bugs are to be expected.
BeamMP might not work with pirated copies of the game.
Installation
Windows Installation
- Go to beammp.com and click the "Download client" button.
- Extract the
BeamMP_Installer.zip
archive. - Launch
BeamMP_Installer.exe
and follow the instructions. - The BeamMP Launcher icon should appear on your desktop. If not, just search for “BeamMP” in the windows search bar.
- Once the launcher has started, you should see a terminal window, shortly after BeamNG.drive should automatically start. Do not close the terminal window.
- After BeamNG launched, in the main menu, click the
Repository
button and make sure thatmultiplayerbeammp
is the only enabled mod. - Return to the main menu and click the 'Multiplayer' button to start multiplayer.
- You will be prompted to login or play as a guest (not all servers will allow guests). You can create an account on our forum and then login to BeamMP with the same credentials.
- Select any server you like, and press
Connect
. Enjoy!
Note: As you are loading into a map with multiple vehicles spawned it might take longer than expected to join.
Linux Installation
Currently you need to build the Launcher yourself. In order to do this, you need a basic understanding of how to build an application.
Make sure you have vcpkg
installed, as well as basic development tools, often found in packages, for example:
- Debian:
sudo apt install build-essential
- Fedora:
sudo dnf groupinstall "Development Tools"
- Arch:
sudo pacman -S base-devel
- openSUSE:
zypper in -t pattern devel-basis
Clone the BeamMP-Launcher Repository to your system using git
, for example:
git clone https://github.com/BeamMP/BeamMP-Launcher.git
Additional information about cloning a GitHub Repo
Checkout the tag that was used for the latest release. For example, if v2.3.2
is used in the latest release, then do git checkout v2.3.2
In the root directory of the project,
1. cmake -DCMAKE_BUILD_TYPE=Release . -B bin -DCMAKE_TOOLCHAIN_FILE=~/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-linux
2. cmake --build bin --parallel --config Release
Should you run out of RAM while building, you can ommit the --parallel instruction, it will then use less RAM due to building only on one CPU thread.
Move the finished application out of the /bin
folder into its own folder and run it from there
The native linux BeamMP-Launcher will start and use native linux BeamNG.drive
Using beamNG.drive with Proton
Should you want to use the native linux BeamMP-Launcher together with BeamNG.drive running through Proton, you can do so:
Run the BeamMP-Launcher using the argument -no-launch
(This will prevent the Launcher from starting native linux BeamNG.drive). Further information about launcher arguments can be found in the Development Environment Setup
Change the userfolder location of Proton-BeamNG.drive to the location of Linux-BeamNG.drive (since the native linux BeamMP-Launcher currently only writes into the Linux-BeamNG.drive userfolder)
This can be done for example by creating a symlink
- Note the Linux-BeamNG.drive userfolder location (this is usually found in
~/.local/share/BeamNG.drive
) and rename it, for example to ``BeamNG.drive_old - Note the Proton-BeamNG.drive userfolder location (this is usually found in
~/.local/share/Steam/steamapps/compatdata/284160/pfx/drive_c/users/steamuser/AppData/Local/BeamNG.drive
) - Create a symlink between both userfolders
ln -s ~/.local/share/Steam/steamapps/compatdata/284160/pfx/drive_c/users/steamuser/AppData/Local/BeamNG.drive ~/.local/share
Known Issues
- The native linux BeamMP-Launcher currently can only connect to a server once, after disconnecting you need to restart the launcher. You can do that without closing the game inbetween
- If you don’t see the “Multiplayer” button. Make sure that the BeamMP mod is present and activated in the “Mod Manager” then try pressing CTRL + L.
- VPNs of any type may cause connection issues.
- If the Launcher reports any errors, read the FAQ.
Should you need further help with installation, you are welcome to create a post on our forum or ask on our Discord server.