Server Installation
Creating a Server
Basics of setting up the server application
Overview
Creating a Home Server is free, hosting one with a VPS is easier and more secure
Servers are an integral part of BeamMP; players are connected to each other through the server. They run natively on Windows and Linux.
You can make private servers, which only people you invite can join, or public servers, which will show in our official server list.
Getting a server up and running is a process of a few steps! If you run into any issues, feel free to ask on our Forum or on our Discord server in the #support
channel. Also refer to the Server Maintenance section for more info.
Please make sure to read the LICENSE of the server before use.
Note: The server only supports IPv4. If you don't know which one you have, look at the IP address you see on whatsmyip.org - if it contains _:_
colons, it's IPv6. In that case, you should investigate further whether you also have an IPv4. You can call your ISP to find this out, or ask someone who lives with you (if they're tech-savvy, they might know!). IPv6 support is planned.
Setting up the Server
Setup consists of the following steps, you should follow all of them.
1. Port forwarding
If you are on a VPS (Virtual Private Server) or Rootserver, you can skip this step. If you're unsure about what a VPS or Rootserver is, you most likely aren't on one.
This step is necessary if you want someone outside of your household to join ("outside of your local network").
DISCLAIMER:
By Port forwarding you understand the risks of opening up ports on your home network to the public and therefore void the right to hold BeamMP accountable for any (serious) damages that may happen to you or your household.
Therefore it is recommended to host a Server with one of our partnered Services!
Paid Services:
- Horizon Hosting
- Racing Game Servers
- Snakecraft Hosting
- Connect Hosting
- Assetto Hosting
- WinHeberg
- Street Inc
- Zap Hosting
- HostHavoc
- PedalHost
Any other companies offering BeamMP-Server hosting which aren't listed here are not legit and WILL charge you more than our partners
NOTE: if you host your server using one of our partners, the Port Forwarding step is not needed.
Now back to Port Forwarding. This step is the same for almost every game's server, such as Minecraft Servers, so you can find many tutorials online for this, even for your specific router model. A good full guide is this tutorial. Make sure you forward port 30814, as TCP and UDP.
While the default Port you want to “forward” is 30814, you can choose any other number >1024, but you need to note down what you picked if it's not 30814. You need to forward both TCP and UDP. It is recommended to stick to the default port as that one is very unlikely to be used by another Service on your PC. NOTE: If you are hosting multiple Servers on one machine, each Server needs a different Port. Server 1: 30814, Server 2: 30815 for example.
1.1 Firewall
Depending on your setup, you may need to let BeamMP-Server through your firewall. This is the case on Windows (turning the firewall off does not work usually), and on a lot of preinstalled Linux servers.
There, just like with the port forwarding, you want to allow the BeamMP-Server through the firewall, both incoming and outgoing connections, and both TCP and UDP. If your firewall asks for a port instead, that will have to be the same port you used in step “1. Port Forwarding” (usually 30814).
If you have issues, also feel free to ask on our Forum or on our Discord server in the #support
channel.
2. Obtaining an Authentication Key
The “Authentication Key”, often called “AuthKey”, is necessary for making a public server, but should be done for private servers, too.
You will need a Discord account for this step. This is necessary to prevent spam.
2.1. Accessing the keys page
Login with Discord to the Keymaster. From the Keymaster homepage click on "Keys" on the left of the screen:
2.2. Creating a key
To create your key click on the green "+" button in the top right.
2.3. Filling out the key information
Next, fill out the Server Name field (this is just the key name not the actual name of the server on the list), then click "Create". Example:
It should, in the end, look something like this:
DO NOT EVER SHARE THIS KEY OR SHOW IT TO ANYONE. TREAT THIS LIKE A PASSWORD.
You have a limited number of keys. One key can be used on one server at a time, so you cannot start two servers at the same time with the same key.
2.4. Copying the key
Now copy the text in the “Key” field, in this example that is 3173a2e-6az0-4542-a3p0-ddqq5ff95558
and hold onto it for the next step. You can do this by clicking the clipboard on the right of the key:
3. Installation
The BeamMP-Server is available for Windows and Linux. The next two sections are dedicated to Windows and Linux each.
3.a. Installation on Windows
For the Linux installation, see the next step.
Please ensure you have port-forwarded before attempting to host a server at home! Without you ports being forwarded, you cannot host a server to the public!
- Ensure you have installed the Visual C++ Redistributables in order to run the server.
- Download the server executable from beammp.com. You should end up with an executable file, called something like
BeamMP-Server.exe
. - Once downloaded, make a folder somewhere and put the
BeamMP-Server.exe
there. This is where your server will live. - Start the server once by double-clicking on it. This will generate all the necessary files for you, once you see text you can close it and proceed to the next step. You should see a
ServerConfig.toml
file next to yourBeamMP-Server.exe
. - (optional) For quick access in the future you can easily create a desktop shortcut to
BeamMP-Server.exe
using [Right click] > Send to > Desktop (create shortcut).
Now proceed to step "4. Configuration".
3.b. Installation on Linux
Using our build (recommended)
This step will work on all distributions we provide binaries for here. If you're on a different distribution or architecture, refer to the "Building from source” step below.
- Ensure you have the dependencies installed which are listed here.
- Go to beammp.com and click the “Download Server” button, you will be redirected to the server's Github release page.
- Download the correct version for your distro. For sake of semplicity it will be called
BeamMP-Server-xxx
from now on, wherexxx
denotes the version for the distro you're using. - Once downloaded, you should see one file called
BeamMP-Server-xxx
, among others which you can ignore for now. Make a folder somewhere and put theBeamMP-Server-xxx
there. This is where your server will live. - Open a terminal, go to that folder you put the
BeamMP-Server-xxx
in, and runchmod +x BeamMP-Server-xxx
. This ensures that you have permissions to run it. - Start the server once by running it with
./BeamMP-Server-xxx
. This will generate all the necessary files for you, once you see text you can close it and proceed to the next step. You should see aServerConfig.toml
file next to yourBeamMP-Server-xxx
. - (optional) It is heavily recommended to set up a user called
beammpserver
(or similar), as we do NOT recommend running the server as root, sudo or with your personal user account. You should then take steps to make sure that you start the server as this user only.
Now proceed to step "4. Configuration".
Building from source
Other distributions in addition to the ones that already have a binary here are likely to work too, but aren't officially supported. If you want to build it yourself you can do it by downloading the source on our GitHub, a tutorial can be found here.
At the end, make sure to run your server once with ./BeamMP-Server
and then proceed to the next step.
4. Configuration
Now that you ran the server once, it should have created some files and probably uttered an error or two. This is because we are not yet done. Your folder should have these files:
They might be called “ServerConfig”, “Server” and “BeamMP-Server” (no extensions like “.exe”), but that's correct, too!
Open the ServerConfig.toml
with a text editor such as Notepad
. You can do this with [Right Click] → “Open With…” and then selecting a text editor.
You should see something like this:
[General]
AuthKey = ''
Debug = false
Description = 'BeamMP Default Description'
Map = '/levels/gridmap_v2/info.json'
MaxCars = 1
MaxPlayers = 10
Name = 'BeamMP Server'
Port = 30814
Private = false
ResourceFolder = 'Resources'
This is your configuration file. It uses a format called TOML. Refer to the Server Maintenance section for more info on this file.
For now, we only care about the AuthKey
field. Between the quotes ''
, you want to paste in your AuthKey you copied in the first step.
For our example key, it should then look like this:
Give your server a name, too, in theName
field. You can format this with colors and more, please refer to this section on Name customization in the server maintenance page.
If you picked a different Port other than 30814, make sure to replace it here under Port
.
IMPORTANT: Your server will NOT show in the server list as long as Private = True
. If you want it to show in the list, set that to **Private = False**
.
5. Validation
Now run your server again, and see if it spits out any more [ERROR]
messages. It should just stay open. At this point, you can start BeamMP through the BeamMP-Launcher and you should find your server by the Name you entered in the ServerConfig.toml
in the server list.
5.1 How to add mods to your server
Vehicle mods and map mods are different to install, but both require you to put them in your server's (Resources/Client
) folder. Simply slide any mod you want to add in that folder.
5.2 General Mods
If you only wanted to add modded vehicles, you simply put the zip file of the mod in the Resources/Client
folder. They will automatically be downloaded by anyone who joins your server.
5.3 Maps
All default maps (maps which aren't mods) work out-of-the-box and do not have to be installed. You simply change the Map
setting in the ServerConfig.toml
file to any of these. For any other modded maps, do this:
- Put your map's
.zip
file in your server's (Resources/Client
) folder. - Next, have a look inside the map's zip file (don't extract it) and open the
levels
folder. In this folder there should be simply one other folder with the name of the map, for example “myawesomedriftmap2021”. Make sure to copy or remember this name exactly as it is written in that folder's name. - Open your
ServerConfig.toml
. In theMap
setting, you should see/levels/MAPNAME/info.json
, whereMAPNAME
is likely something likegridmap_v2
. You want to now replace thisMAPNAME
with the name of the folder from the last step, in that example it wasmyawesomedriftmap2021
. In the end it should look like this (for this example) and should have/info.json
at the end.
Now, when someone joins your server, it should download the map automatically and work as expected.
If this does NOT work, install the map in your singleplayer BeamNG.drive, launch it and enter the map. Then, open the Console by pressing the ~
(tilde) key (if you're on a non-US keyboard, look at the Toggle System Console action in the Options > Controls > Bindings menu, under the General Debug section), and run print(getMissionFilename())
. This should then show you the name to use.
That's it! Your modded map should now be available to join!
6. How to join your server
How you and other people can join your server.
6.a. Joining your own server
You must join your server by direct connecting, to do this, click the Direct Connect Tab on the left from the server list. Leave the default info in there (should be 127.0.0.1 and a port of 30814) then hit connect.If you server is hosted outside of your house you must find your IP on that machine and direct connect that way.
6.b. Other people joining your private server
Start the Server. You have to give the people the IP Address of your Server. However, be careful sharing your homes public IP Address! To join your private server the players must go to the Direct Connect Tab in BeamMP, then type your IP and Port.
6.c. Other people joining your public server
To join your public server they can simply go to the server list, type the name of the server, and click connect. If you are unsure of what your server name is, it will be the name you put in the ServerConfig.toml
.
Make sure search filters are disabled and the Map set to "Any" if you can't find it.
You can also check the Keymaster Website for the Servers IP Address.
Should you or your friends experience a "Connection Failed!" Error, check the Launcher Window for codes like 10060, 10061, 10030. This means you eihter have a CGNAT IPv4, or you have done something wrong during Step 1 Port Forwarding or 1.1. Firewall. To check if you have a CGNAT IPv4, look up the WAN IP Address on your routers interface. Compare it to your public IP listed on whatsmyip.org. IPv6 Support is NOT yet implemented.
6.d. [MAY NOT WORK] For private servers (Hamachi):
For someone to join your server, they must be on your Hamachi network, you do not need to be port forwarded for this. After joining your Hamachi network they will use the Hamachi IP and default port to direct connect to your server. For more info see our Hamachi guide.
Still facing issues?
Open a Thread on the Forum or on our Discord server in the #support
channel.